Mastering Tarot Cards in Phasmophobia: A Risk-Reward Guide
Tarot Cards in Phasmophobia present a high-risk, high-reward scenario for ghost hunters. This guide outlines their usage and potential outcomes.
Strategic Use: Safety First
Due to the unpredictable nature of Tarot Cards, employing them in a secure location (near a hiding spot or the entrance) is recommended. This provides a crucial escape route in case of unfavorable draws.
Card Mechanics
Each card instantly activates upon use. However, "The Fool" acts as a wildcard, producing no effect. Up to ten cards can be drawn without sanity penalties, and duplicates yield identical results.
Tarot Card Breakdown
The following table details each card, its effect, and its probability of being drawn:
Tarot Card | Effect | Draw Chance |
---|---|---|
The Tower | Doubles ghost activity for 20 seconds | 20% |
The Wheel of Fortune | ±25% sanity (green/red burn) | 20% |
The Hermit | Confines ghost to its favorite room (1 minute); does not interrupt hunts or events. | 10% |
The Sun | Full sanity restoration (100%) | 5% |
The Moon | Complete sanity drain (0%) | 5% |
The Fool | Mimics another card, then nullifies; no effect. | 17% |
The Devil | Triggers a ghost event near the closest player. | 10% |
Death | Initiates an extended cursed hunt (20 seconds longer). Further card draws during this hunt are prohibited. | 10% |
The High Priestess | Instant revival of a fallen teammate | 2% |
The Hanged Man | Instant death for the user | 1% |
Cursed Possessions Overview
Cursed Possessions (or Cursed Objects) are high-risk items that offer gameplay manipulation but at the cost of significant player risk. They are randomly spawned, with only one appearing per contract (unless modified in custom settings). Each object has a fixed spawn location. There are seven in total: Haunted Mirror, Voodoo Doll, Music Box, Tarot Cards, Ouija Board, Monkey Paw, and Summoning Circle.
This concludes our guide on Tarot Cards in Phasmophobia. Consult The Escapist for further Phasmophobia guides and news.