While many associate *Monster Hunter* with the thrill of the hunt, capturing monsters plays a surprisingly significant role. *Monster Hunter Wilds* players have stumbled upon a humorous quirk: captured monsters don't just vanish; they actually get up and leave after a short while!
Reddit user RDGtheGreat, on r/MonsterHunter, shared this amusing observation. After capturing a Nu Udra and patiently waiting, they witnessed the giant cephalopod casually stroll away, prompting comparisons to a film wrap party. The scene is undeniably funny, especially considering the monster's somewhat depleted state after the capture.
Fun fact: captured monsters just get up and leave within a minute of napping
by u/RDGtheGreat in MonsterHunter
In-universe explanations are scarce; the research team doesn't exactly use giant cages. *Monster Hunter Wilds*' apparent "catch and release" approach to monster studies aligns well with Alma's and the team's overall demeanor throughout the story.
Regardless of the lore, this detail is a charming addition. Capcom's inclusion of a dedicated animation, instead of a simple fade-out, demonstrates attention to detail. The sight of the limb-less monster lumbering away is undeniably silly, yet it adds a layer of depth to the research methods depicted in the game.
Monster Hunter Wilds Weapons Tier List
Monster Hunter Wilds Weapons Tier List
Patch 1.000.05.00 has recently launched for *Monster Hunter Wilds*, addressing quest progression issues and bugs. While performance improvements are still underway, the game currently holds a "mixed" rating on Steam.
To enhance your *Monster Hunter Wilds* experience, explore our guides covering unspoken game mechanics, all 14 weapon types, a detailed walkthrough, a guide to multiplayer, and instructions on transferring beta characters.
IGN's *Monster Hunter Wilds* review awarded the game an 8/10, stating: “*Monster Hunter Wilds* cleverly streamlines the series, resulting in incredibly fun battles, albeit lacking significant challenge.”