Helldivers2アーマーパッシブ:包括的なガイドとティアリスト
Helldivers 2は、アーマーを軽く、中程度で、重いものに分類し、モビリティと防御に影響を与えます。ただし、実際のゲームチェンジャーは鎧のパッシブにあります。強力な特典はゲームプレイを大幅に変更します。このガイドは、これらのパッシブの完全なリストと層リストを提供し、最大限の効果を得るためにロードアウトを最適化するのに役立ちます。
すべての鎧のパッシブとその効果
Helldivers 2は現在、14のアーマーパッシブを誇っており、それぞれが戦略と戦闘のパフォーマンスに影響を与えています。ボディアーマーのみが受動的な能力を提供することに注意してください。ヘルメットとケープは追加のボーナスを提供しません。
Armor Passive | Description |
---|---|
Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80% resistance to gas damage. |
Democracy Protects | 50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries like internal bleeding. |
Electrical Conduit | 95% resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
Extra Padding | +50 armor rating. |
Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. |
Inflammable | 75% resistance to fire damage. |
Med-Kit | +2 stim capacity; +2 seconds stim duration. |
Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). |
Scout | 30% reduced enemy detection range; map markers generate radar scans. |
Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
Unflinching | 95% reduced recoil flinching. |
アーマーパッシブティアリスト(バージョン1.002.003)
このティアリストは、さまざまなミッションや敵タイプにわたる全体的な価値、効用、および有効性に基づいてパッシブを評価します。
Tier | Armor Passive | Why? |
---|---|---|
S | Engineering Kit | Extra grenades are invaluable for diverse tasks: sealing bug holes, destroying fabricators/warp ships, using thermites, and stun-locking enemies. |
Med-Kit | Significantly boosts survival, especially when combined with the Experimental Infusion booster, effectively allowing you to cheat death. | |
Siege-Ready | Substantially improves ammo management and reload times, crucial for handling large enemy groups, particularly with high-ammo weapons. | |
A | Democracy Protects | Provides a strong defensive boost, especially early game, mitigating lethal damage. |
Extra Padding | Offers consistent armor rating increase for broad damage resistance. | |
Fortified | Extremely useful generally, but exceptional against Automatons, improving survivability against rockets from Devastators, Hulks, and Tanks, while enhancing weapon effectiveness. | |
Servo-Assisted | Highly effective against Terminids; increased throwing range allows for safe stratagem deployment and grenade use, while increased limb health mitigates claw attack damage. | |
B | Peak Physique | Less valuable due to the general avoidance of melee combat; reduced weapon drag is helpful against mobile enemies, but other strategies often prove more effective. |
Inflammable | Ideal for fire-based builds, particularly useful in environments with fire tornadoes; effective against Terminids and Illuminate. | |
Scout | Useful for revealing enemy positions; would rank higher if it also highlighted objectives. | |
C | Acclimated | Limited value as you rarely face all four elemental damage types in a single mission. |
Advanced Filtration | Only beneficial for gas-focused builds, with limited overall impact. | |
Electrical Conduit | Primarily useful against Illuminate, but other options often prove superior, unless friendly fire is a major concern. | |
Unflinching | Minimal impact on combat effectiveness. |
このガイドは、Helldivers 2で鎧のパッシブについて情報に基づいた決定を下すのに役立ち、生存とミッションの成功の改善につながります。この層リストは特定のゲームバージョンに基づいており、将来の更新で変更される可能性があることを忘れないでください。