Attack on Titan Revolution's Update 3 delivers a significant quality-of-life boost for Roblox players, featuring numerous balance tweaks and bug fixes. The 3.0 update patch notes highlight a range of improvements, including a new Winter Tokens event, additional auras for the Armored Titan raid, and the welcome addition of Roblox chat to the central 2D lobby. While lacking a single, groundbreaking change, the cumulative effect of these smaller adjustments results in a smoother, more polished experience.
Notable bug fixes address unusual Titan behavior, such as T-posing after striking buildings and failing to attack players directly beneath them. Several skill bugs affecting Charge and Founder's Will have also been resolved. Extensive Thunderspear adjustments aim to fine-tune its effectiveness.
Update 3 tackles numerous long-standing issues, though it's lighter on new content compared to the recent, content-heavy 2.5 update which introduced the Armored Titan Raid and Thunderspears. This foundational patch sets the stage for future updates, arriving just weeks after 2.5's release.
For players seeking to maximize their experience, a comprehensive list of active codes is available [here]. The complete patch notes are detailed below.
Attack on Titan Revolution Update 3 Patch Notes
2x Winter Tokens Event
Quality of Life Improvements:
- Roblox chat is now available in the town's central 2D lobby.
- Added impact frames and sound effects to the "Founder's Vengeance" skill.
- Two new auras added to the "Armored Titan" raid ("Abyssion" - Epic / "Digital Fracture" - Legendary).
- New refill icon implemented.
- Optimized streaming properties for improved performance on lower-end devices.
- Map lighting changed from "Future" to "ShadowMap" for better performance on lower-end devices.
- "Gameplay Paused" notification disabled.
- "Armored Titan Raid" cosmetic drops (Marleyan Patch, Young Reiner's Attire) can now be sold for gems.
- Grammar in the streak message corrected.
Revamped Cutscene Handler:
- General fixes implemented; all starting cutscenes are now synchronized.
- Cutscenes are automatically skipped if loaded after another player has already loaded them.
- Skip button functionality improved.
Thunderspear Questline Framework Changes:
- Fixed boxes not being removed after shifting/ejecting.
- Resolved the issue of the supply objective continuously repeating after completion.
- Retrieving a box now only grants +1 to the quest, instead of affecting all players in the mission.
- Boxes in the supply mission now spawn in random positions.
- Questline no longer starts in missions unless the player is prestige 1 or higher.
- Fixed the cart not appearing on the convoy horse for the outskirts spears quest.
Balance Adjustments:
- Buffed boss Titan damage in raids by 5.0% per difficulty.
- "Oddball" modifier now increases objective damage.
- "Duckers" Titan variation now only spawns in Hard+ difficulty.
- "Ragers" Titan variation now only spawns in Severe+ difficulty.
- "Leaders" Titan variation now only spawns in Aberrant difficulty.
- Reduced the cost of the "Emperor's Key" item from 3,499 Gems to 2,999 Gems.
- Increased "Battle Pass XP" gain upon mission completion.
Mission Adjustments:
- Increased base chance of receiving a perk on Titan kill in each difficulty (now also affected by luck multiplier).
- Adjusted perk rarity chances in each difficulty.
- Changed difficulty drop chances (scrolls/serum).
- Revamped the formula applying the luck multiplier (uses cumulative frequency).
- Adjusted objective mission end rewards (luck multiplier increased by 1.2x for gaining perks in these missions).
Raid Adjustments:
- Changed item chances in each difficulty.
- Fixed the "Armored Serum" item bypassing the maximum allowed serum cap.
- Revamped the formula applying the luck multiplier (uses cumulative frequency).
Thunderspear Adjustments:
- Increased M1 falloff damage.
- Nerfed detonation range by 5.0%.
- Nerfed self-damage explosion radius range.
- Nerfed refill count by 1 in missions and 3 in raids.
Reiss Family Buffs:
- "Command" skill is now affected by "Tactician" memory and "Font of Inspiration" perk.
Fritz Family Buffs:
- "Founder's Will" skill duration increased (10s > 20s - in shifter form, 15s > 20s).
- "Founder's Will" skill is now affected by "Tactician" memory.
- "Founder's Will" skill now also buffs Skill Cooldown Reduction, Injury Chance Reduction, Shifter M1 Speed, Swing Duration, and Blast Radius.
- "Founder's Will" skill cooldown increased (45s > 90s).
- "Founder's Vengeance" skill now grants +1 extra shift and maximum ODM/TS resources.
- "Founder's Vengeance" skill now provides 13s of I-Frames after the revive animation.
- Reverted "Furyforge" memory nerf (0.3% > 0.4% DMG for every 1.0% of health lost).
- Buffed "Maximum Firepower" perk (All TS Stats increase by 5.0% > 7.5%).
- Changed "Everlasting Flame" perk (No longer increases "Swing Duration" stat for "Blades" weapon, only affects "Blast Radius" stat for "Spears" weapon).
- Added "Explosive Fortune" perk (Conservation Chance increases by 10.0% > 15.0%, 5.0% > 7.5% chance to regain 1 Spear per kill).
Armored Titan Shifter (VEVO) Adjustments:
- Courage: Shield gain is now removed upon expiry, instead of losing shield over time.
- Charge: Deals tick damage similar to roar.
- Earth Breaker: Cooldown (40 -> 35), Damage Base (30.5% > 100.0%), Damage Growth (5.5% > 10.0%).
- Heavy Attack: Proper Area of Effect implemented.
- Passive: Reworked similar to boxing mastery, scaling with Damage Reduction.
- Phase Shift: Can now be toggled on and off when re-using the skill, Cooldown (99 -> 25).
- Titan Toss: Miss Cooldown (6.5 -> 4), Stage 2 Cooldown (2 -> 1).
Bug Fixes:
- Fixed Titans sometimes T-posing when hitting a building.
- Fixed shifting damage not converting properly when using spears.
- Fixed Thunderspears getting stuck on invisible hitboxes.
- Fixed Thunderspears not killing Titans if the player dies from the spear.
- Fixed Thunderspears sometimes not hitting Colossal Titans.
- Dying to one's own Thunderspear while grabbed will now cause the Titan to release.
- Fixed "Founder's Will" skill breaking hooks/gas if used before the player fully loads in.
- Fixed "Flame Rhapsody" perk not applying maximum crit chance correctly.
- Fixed chest/reward screen being uninteractable after shifting/ejecting.
- Fixed Female Titan's roar effect being visible constantly when shifting/ejecting on the Guard mission.
- Fixed being able to fling the Escort mission objective by standing in front of the horse(s).
- Fixed blades/spears buttons not appearing correctly in the equipment screen on mobile devices.
- Fixed Titans not attacking players standing directly beneath them.
- Fixed hook assist sometimes breaking and preventing attachment to objects.
- Fixed being able to double boost on mobile while refilling.
- Fixed shifter skills not hitting Titan napes properly.
- Fixed being flung when picking up a Titan.
- Fixed follow rewards sometimes breaking the UI.
- Fixed gems not stacking correctly with "Gem Fiend" memory and "Fritz" family.
- Fixed getting stuck in the air after using Thunderspear cutscene skills/"Chaos" skill.
- Fixed visual representation of "Black Flash" perk from raid chests displaying as the aura cosmetic.
- Fixed inability to use Thunderspear skills if a spear is fired just before a cutscene starts.
- Fixed hit inconsistencies with ODM/Shifter M1s depending on hit speed.
- Fixed "Charge" skill flinging the "Armored Titan" raid boss.
- Fixed "Charge" skill getting stuck on random objects.
- Fixed inability to kill ice burst Titans with the "Toss" skill.
- Fixed some clothing colliding with avatars.
- Fixed "Peerless Commander" perk.
- Fixed losing streaks if the warning was on screen, the player shifted, and then disconnected/left the game.
Armored Raid Revamp:
Boss punches/skills can now damage objectives.
- Phase 1: Defend 1 (Hard) / 2 (Severe) / 3 (Aberrant) boats over time for successful escape. Raid automatically fails if 1 (Hard) / 2 (Severe/Aberrant) boats die before reaching the finish line. The Armored Titan boss has "Armor" penetrable during this phase to deal damage before Phase 2. "Armor" has 20.0% base DMG RESISTANCE, increasing to 50.0% depending on remaining armor. A soft cap prevents the "Armored Titan" from falling below 75.0% HEALTH.
- Phase 2: The "Armored Titan" shifts, gaining increased speed and damage; any remaining shield is lost. Damage dealt to the shield in Phase 1 converts to a higher damage multiplier for the "Armored Titan" in Phase 2 (+1.0% damage per 2.0% shield lost). Defeat the boss while fighting Titan waves.