Doom's Unlikely PDF Port: A Testament to its Enduring Legacy
A high school student has achieved the seemingly impossible: porting the iconic 1993 first-person shooter, Doom, to a PDF file. While the resulting experience is slow, it remains playable, adding another bizarre entry to the long list of unconventional platforms hosting the game.
Doom's compact size (a mere 2.39 megabytes) has always been a key factor in its adaptability. This has led to numerous creative ports, from a Nintendo Alarmo adaptation (using its dials and buttons for control) to a version running within the game Balandro. These endeavors often prioritize ingenuity over performance, showcasing the game's remarkable flexibility.
This latest PDF port, created by GitHub user ading2210, leverages the PDF format's JavaScript capabilities for 3D rendering and user input. However, the limitations of the format are evident. Instead of using individual text boxes for each pixel (which would be computationally impractical given Doom's 320x200 resolution), the port utilizes a single text box per screen row. This results in a significantly slower frame rate (around 80ms per frame) and a monochrome, soundless, text-free experience.
The enduring appeal of these unconventional Doom ports isn't about optimal gameplay. Instead, they underscore the game's lasting impact and the boundless creativity of its fans. Thirty years after its release, Doom continues to inspire innovation, a testament to its legendary status and the ongoing exploration of its potential. The future undoubtedly holds even more surprising platforms for this gaming icon.