Home News 17 Year Old Spends $25,000 on Monopoly GO

17 Year Old Spends $25,000 on Monopoly GO

by Nicholas Jan 21,2025

17 Year Old Spends $25,000 on Monopoly GO

Monopoly GO's Microtransactions: A $25,000 Cautionary Tale

A recent incident highlights the financial risks associated with in-app purchases in mobile games. A 17-year-old reportedly spent a staggering $25,000 on Monopoly GO microtransactions, underscoring the potential for significant, unintentional spending. While the game is free to download, its reliance on microtransactions for progression has proven problematic for many players.

This isn't an isolated case. Other users have reported spending hundreds, even thousands, of dollars on in-app purchases within Monopoly GO, often expressing regret afterward. One Reddit post (since removed) detailed a $25,000 expenditure made by a 17-year-old stepdaughter through 368 separate App Store transactions. The parent's attempts to seek a refund appear unlikely to succeed, given the game's terms of service, which typically hold users responsible for all purchases.

The Controversy Surrounding In-Game Spending

This situation adds to the ongoing debate surrounding in-game microtransactions. The practice has faced criticism before, with lawsuits filed against companies like Take-Two Interactive (developer of NBA 2K) over their microtransaction models. While this Monopoly GO case may not reach the courts, it exemplifies the frustration and financial hardship caused by these systems.

The profitability of microtransactions is undeniable. Games like Diablo 4 have generated over $150 million in revenue through this model. The strategy's effectiveness lies in its ability to encourage small, frequent purchases, often leading to much larger overall spending than a single, equivalent purchase. This very feature, however, is also a major source of player dissatisfaction, as it can be easily manipulated and lead to unforeseen expenses.

The Monopoly GO incident serves as a stark reminder of the potential for significant financial loss through seemingly innocuous in-app purchases. It underscores the need for caution and awareness when playing freemium games that rely heavily on this revenue model. The difficulty in obtaining refunds further compounds the risk.