Summary
Obtain powerful weapons by conquering dragons, defeating NPCs, or exploring, leveraging unique abilities and perks. Some weapons boast impressive bonuses like chilling effects, critical hit rate boosts, and specialized skills catering to diverse playstyles. Act 3 offers surprisingly effective weapons—powerful bows, life-steal swords, and tank-oriented weapons—to enhance various character builds.
Divinity: Original Sin 2 offers a vast arsenal, with the "best" weapons varying depending on party composition, skills, and overall strategy. However, certain weapons stand out due to their unique abilities, stat boosts, or sheer damage output. This list highlights some of the most powerful options in this acclaimed RPG.
Updated on January 13, 2025 by Rhenn Taguiam: With Larian Studios announcing their next game as a completely new IP, Divinity: Original Sin 2 fans eagerly await any connection to this beloved title. While details remain scarce, Divinity: Original Sin 2's rich content provides countless hours of gameplay, particularly for players seeking the most potent weapons. This includes a weapon obtainable only by rejecting diplomacy, a powerful endgame weapon, and two surprisingly strong options from an NPC merchant.
Fang of the Winter Dragon
Perfect for Act 1 Adventures
Bonuses and Perks:
- 4-5 Water Damage
- 23-25 Physical Damage
- 10% Critical Rate
- 155% Critical Damage
- +1 Strength
- +1 Intelligence
- +1 Warfare
- +1 Hydrosophist
- 5% Chilled for a turn
- 25% Cleave
Located southwest of Fort Joy, this weapon is obtained by slaying Slane the Chained Winter Dragon. Choosing to spare the dragon forfeits this powerful weapon. While the decision to kill the dragon is debatable, the Fang offers substantial perks and bonuses, including the valuable Chilled effect, making it a viable early-game option.
Morning's Light
A Decent Bow for Where It's Discovered
Bonuses and Perks:
- 155% Critical Damage
- +2 Finesse
- +1 Ranged
- +1 Huntsman
- Applies Marked for two turns.
Obtained from Corbin Day, either by freeing or killing him (killing him prevents future weapon upgrades). While not the game's strongest, it's one of the best bows available early on, boasting significant damage and helpful bonuses.
Eternal Stormblade
Perfect for Act 3 Adventures
Bonuses and Perks:
- 14-16 Air Damage
- 70-78 Physical Damage
- 15% Critical Rate
- 155% Critical Damage
- +3 Memory
- +6 Initiative
- 20% Stunned for two turns
- 10% Shocked for a turn.
Hidden in the Murky Cave (Act 3), this sword requires defeating four guardians. Despite the challenging acquisition, it's not among the game's strongest, likely superseded by Act 4 options. Nevertheless, its bonuses and perks make it a decent Act 3 weapon.
Lohar's Two-Handed Source Hammer
A Handy Source Hammer
Bonuses and Perks:
- 82-87 Physical Damage
- 20% Critical Rate
- 155% Critical Damage
- +3 Strength
- +1 Warfare
- +1 Two-Handed
- 15% Chance to Knock Down for two turns.
- Grants Onslaught skill
- Grants All In skill
Acquired after completing the Shadow Over Driftwood quest (by giving Lohar Mordu's Amulet). Its high damage and critical hit rate make it ideal for mid-game brawlers.
Hanal Lechet
Combine Fire and Ice
Bonuses and Perks:
- 6-7 Water Damage
- 35-40 Physical Damage
- +2 Strength
- +1 Constitution
- +1 Two-Handed
- +1 Hydrosophist
- 25% Frozen for a turn
- 5% Chilled for a turn
- 25% Cleave Damage
- Grants All In skill
Found in a locked chest near an overturned carriage on the Reaper's Coast (Act 2). While its damage isn't exceptional, its Frozen and Chilled effects are powerful crowd control tools.
The Illuminator
Be One With Necrofire
Bonuses and Perks:
- 2-3 Fire Damage
- 11-12 Physical Damage
- 10% Critical Rate
- 150% Critical Damage
- +1 Pyrokinetic
- 50% Necrofire for a turn
- 10% Burning for a turn
Dropped by Scapor during the Burning Pigs questline. This mace, originally a dungeon torch, inflicts both fire and physical damage, boosted by a high critical hit chance and various elemental effects.
Dumora Lam
Poison Becomes a Friend
Bonuses and Perks:
- +3 Intelligence
- +2 Geomancer
- +1 Dual Wielding
- Creates a 1m Poison puddle when targeting terrain
- +159% Damage
- 1 Rune Slot
- Grants Siphon Poison skill
Located in a runed chest in Dramahlihk's home plane (requires Lohse in the party and a living Malady). This wand excels at poison manipulation, creating poison puddles and offering strong base damage.
Deiseis Riveil
Ramp Up Damage With an Anti-Invisible
Bonuses and Perks:
- 149-183 Physical Damage
- +5% Critical Rate
- +150% Critical Damage
- +3 Finesse
- +2 Huntsman
- +1 Ranged
- 25% Bleeding for two turns
- 25% Cleave
- Grants Glitter Dust skill
Purchased from Trader Non outside the Cathedral. This bow boasts incredibly high base damage, further amplified by critical hit bonuses and the ability to prevent invisibility.
Executor Ninyan's Axe
A Meister Has to Die to Acquire This Powerful Asset
Bonuses and Perks:
- 20% Critical Chance
- 160% Critical Damage
- +2 Strength
- +1 Warfare
- 10% Chance to Freeze (1 Turn)
- 20% Chance to Cripple (2 Turns)
- 10% Chance to Chill (1 Turn)
Dropped by Executor Ninyan only if she is killed; sparing her prevents acquisition. This axe offers high critical damage, stat boosts, and a chance to inflict various status effects, making it ideal for tank builds.
Chamore Doran
The Only Weapon in the Game With Its Chance Effect
Bonuses and Perks:
- 160% Critical Damage
- +2 Intelligence
- +1 Dual Wielding
- +1 Summoning
- +1 Aerotheurge
- 20% Chance to Put to Sleep (1 turn)
- Immunity to Sleep
Purchased from Trader Ovis in Driftwood Square. This wand is unique for its chance to put enemies to sleep, offering significant advantages to spellcasters with its critical damage and stat boosts.
Harrowblade
Perfect for Life Steal Sustain Builds
Bonuses and Perks:
- +160% Critical Damage
- +3 Strength
- 20% Chance to Suffocate (1 Turn)
- 20% Chance to Burn (1 Turn)
- +14% Life Steal
Purchased from Quartermistress Anna in the Blackpits. This two-handed sword's high critical damage and life steal make it perfect for sustaining front-line tanks.
Loic's Discipline
Eternally Burn Enemies
Bonuses and Perks:
- +160% Critical Damage
- +3 Memory
- +3 Intelligence
- +2 Pyrokinetic
- Summons 1m Cursed Fire when targeting terrain
Acquired after defeating Loic the Immaculate. This wand significantly boosts Intelligence and Pyrokinetic abilities, summoning persistent Cursed Fire damage.
Voor D'Aravel
Perfect for Tanks
Bonuses and Perks:
- Grants Guardian Angel skill
- 9 Poison Damage
- +3 Strength
- +2 Constitution
- +2 Warfare
- 25% Taunt for two turns
Hidden in an ornate chest in the Lizard Consulate's Garden (Arx). This sword's Guardian Angel skill redirects damage to the wielder, protecting allies, while its other bonuses enhance tank capabilities.
The Reckoning
Perfect for Battlemages
Bonuses and Perks:
- 150% Critical Damage
- +2 Strength
- +2 Intelligence
- +2 Necromancy
Dropped by The Hammer. This two-handed mace excels in raw damage, particularly for strength- and critical-hit-based builds, and is beneficial for battlemages due to its intelligence and necromancy boosts.
Vord Emver
A Powerful Ranged Weapon for Cryo Specialists
Bonuses and Perks:
- 125-131 Water Damage
- 208-218 Physical Damage
- 5% Critical Rate
- 155% Critical Damage
- +3 Finesse
- +2 Huntsman
- +1 Ranged
- -1 Movement
- 20% Frozen for two turns
- 20% Life Steal
- 5% Accuracy
- Grants Cryotherapy skill
Held by a minion of Karon during the Past Mistakes quest. This crossbow deals massive damage, offers significant stat boosts, and includes the useful Cryotherapy skill.
Lucian's Divine Staff
Heal and Magic Missile in One Staff
Bonuses and Perks:
- 219-267 Water Damage
- 155% Critical Damage
- +3 Intelligence
- +2 Constitution
- +2 Wits
- +2 Hydrophist
- +6 Initiative
- Grants Healing Ritual skill
- Grants Staff of Magus skill
Stolen from a chest in the Arx Cathedral. This staff combines high damage with healing and ranged attack capabilities, complemented by significant stat boosts.
Domoh Dumora
Burn and Bleed in One Dagger
Bonuses and Perks:
- Inflicts Burn
- Inflicts Bleeding for three turns
- +110% Damage
- Inflicts Terrified for a turn
- Grants Backstabbing skill
Found under a pet basket outside Arhu's Chambers (Arx). This dagger is considered the best in the game due to its high damage, ability to inflict both burning and bleeding, and the added effect of terrifying opponents.
Swornbreaker
An Unrepairable Sword
Bonuses and Perks:
- +3 Strength
- +3 Intelligence
- +2 Necromancy
- 20% Accuracy
- 20% Critical Rate
- +165% Damage
- Grants Swornbreaker skill
Found in the Vault of Linder Kemm or crafted on the Nameless Isle. This sword's high damage, critical hit chance, and stat boosts are offset by its unrepairable nature.
Falone Scythe
A Scythe With Impressive Crit Potential
Bonuses and Perks:
- +3 Strength
- +1 Two-Handed
- 25% Decay for two turns.
- 20% Critical Rate
- 260% Damage
- Grants Living On The Edge skill
- Grants All In skill
Stolen from a statue in the Arx Cathedral. This scythe boasts the highest damage output in the game, amplified by critical hit bonuses and the unique Living On The Edge skill, granting temporary immunity to death.