Home News Split Fiction Cracked and Leaked Online Shortly After Release

Split Fiction Cracked and Leaked Online Shortly After Release

by Henry Apr 17,2025

Split Fiction Cracked and Leaked Online Shortly After Release

Just days after its eagerly awaited release on March 6, 2025, across multiple platforms including PC via Steam, Split Fiction, the cooperative adventure game from the visionary behind It Takes Two, has been hit hard by piracy. Despite garnering critical acclaim and glowing early reviews on Steam, the game's absence of robust DRM (Digital Rights Management) protection made it an easy target for hackers.

Electronic Arts chose not to employ Denuvo, a commonly used anti-tamper technology, in Split Fiction. This decision left the game more susceptible to unauthorized access. Soon after its launch, tech-savvy individuals managed to crack the game, and it quickly began circulating on piracy platforms, allowing unauthorized users to enjoy the full experience without any cost.

This incident underscores the persistent challenges game developers encounter in safeguarding their creations from piracy, all while trying to maintain a balance between player accessibility and game performance. While many gamers appreciate the absence of intrusive DRM systems like Denuvo, it undeniably makes games more vulnerable to piracy shortly after release.

Crafted by the same creative force behind It Takes Two, Split Fiction has been lauded for its groundbreaking co-op mechanics, captivating narrative, and stunning visuals. The enthusiasm from early player feedback on Steam highlights the game as a commendable follow-up to Josef Fares' previous work.

Split Fiction invites players into a distinctive cooperative adventure, seamlessly weaving together intricate puzzles, emotionally charged storytelling, and dynamic gameplay. The game's success among paying customers emphasizes the significant potential impact of piracy on sales and the developer's revenue.

The choice to exclude Denuvo from Split Fiction has reignited debates over the necessity and effectiveness of DRM in the gaming industry. While some argue that DRM can degrade game performance and alienate legitimate players, others maintain that it's a vital tool in the fight against piracy.

In the context of Split Fiction, the omission of DRM may have facilitated its swift compromise, prompting questions about whether Electronic Arts underestimated the speed and determination of hackers. This case serves as a reminder of the delicate balance developers must strike in protecting their games while ensuring a positive experience for all players.