The studio is actively expanding its team, with new job openings for senior combat system designers, particularly those skilled in Unreal Engine 5 and boss fight design. This move suggests that the developers are focused on enhancing the combat system for their upcoming project, which may be a continuation of the Hellblade series or an entirely new game.
The primary objective of these enhancements is to create battles that are more varied, complex, and responsive to environmental conditions. While the Hellblade series has been renowned for its high-quality combat choreography, the battles have often been criticized for their linearity and repetitiveness. The new system aims to introduce more intricate interactions with enemies, ensuring that each fight feels unique and engaging. The studio appears to be inspired by games like Dark Messiah of Might and Magic, where battles were dynamic due to the diverse range of environmental objects, location-specific features, weapons, and the hero's abilities. This approach could significantly elevate the gameplay experience, making each encounter feel fresh and unpredictable.