Statistics circulating on social media reveal a striking and potentially concerning rank distribution in the PC version of Marvel Rivals. The key area of concern? The overwhelmingly high concentration of players in Bronze 3. This rank is automatically awarded upon reaching level 10, serving as the entry point into ranked matches.
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Typically, competitive games employ a ranking system designed to resemble a Gaussian curve (bell curve). This distribution sees the majority of players clustered around the middle ranks (like Gold), with fewer players at the extremes (like Bronze). The system is usually weighted to gradually pull players towards the center; wins yield more points than losses.
However, Marvel Rivals' rank distribution sharply deviates from this norm. The data suggests a fourfold greater number of players in Bronze 3 compared to Bronze 2. This significantly skewed distribution strongly indicates a lack of engagement with the ranked system itself. While the reasons behind this are multifaceted, this trend should raise serious questions for NetEase regarding the game's long-term health and player retention.