EA動機和種子將在遊戲開發人員會議(GDC)上推廣其開創性的“紋理套裝”技術,並在諸如Dead Space和備受期待的Iron Man Game之類的標題中展示其應用。這種創新的方法將相關的紋理集合到單個資源中,簡化處理並使增強紋理的創建。 EA's lead technical artist, Martin Palko, will lead the presentation, detailing the intricacies of this advanced texturing process.
圖片:reddit.com
The GDC presentation offers a glimmer of hope for fans eagerly awaiting updates on Iron Man . Announced in 2022, the game has remained largely shrouded in mystery, fueling speculation about its potential cancellation. However, EA Motive's participation in GDC confirms ongoing development.該會議將於3月17日至2025年21日舉行,在這項新技術的演示中,可能會揭示遊戲錄像或新細節。
目前, Iron Man在一個開放世界中是一個單人RPG,由虛幻發動機5提供支持。EA Motive有望利用Anthem的飛行系統的經驗來開發Iron Man的空中力學。