EA动机和种子将在游戏开发人员会议(GDC)上推广其开创性的“纹理套装”技术,并在诸如Dead Space和备受期待的Iron Man Game之类的标题中展示其应用。这种创新的方法将相关的纹理集合到单个资源中,简化处理并使增强纹理的创建。 EA's lead technical artist, Martin Palko, will lead the presentation, detailing the intricacies of this advanced texturing process.
图片:reddit.com
The GDC presentation offers a glimmer of hope for fans eagerly awaiting updates on Iron Man . Announced in 2022, the game has remained largely shrouded in mystery, fueling speculation about its potential cancellation. However, EA Motive's participation in GDC confirms ongoing development.该会议将于3月17日至2025年21日举行,在这项新技术的演示中,可能会揭示游戏录像或新细节。
目前, Iron Man在一个开放世界中是一个单人RPG,由虚幻发动机5提供支持。EA Motive有望利用Anthem的飞行系统的经验来开发Iron Man的空中力学。