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Summary
- The Gloomstalker Assassin build excels in delivering high physical damage and offers versatility in combat scenarios.
- Dexterity is crucial for both Rangers and Rogues, while Wisdom is vital for the Ranger's spellcasting capabilities.
- Optimal choices in racial abilities, backgrounds, and gear should enhance Dexterity, Wisdom, or Constitution.
Multiclassing in Baldur's Gate 3 allows players to craft unique and customized characters, and the Ranger and Rogue combination is particularly popular. When enhanced with the Gloomstalker and Assassin subclasses, this build becomes a formidable force.
Both classes rely heavily on Dexterity for their primary abilities and share essential skills such as Stealth, lockpicking, and trap-disarming, making them versatile members of any party. Rangers bring additional weapon skills and supportive spells, while Rogues offer devastating melee capabilities, making their combined Stealth prowess truly impressive.
Updated on December 24, 2024, by Kristy Ambrose: Larian Studios has confirmed no DLCs or sequels for BG3, but Patch 8, set for release in 2025, will introduce new subclasses, opening up fresh opportunities for players to experiment with creative and powerful character builds. For the Ranger and Rogue, Dexterity remains a key ability score, alongside Wisdom for the Ranger's spellcasting. Each class also needs to carefully select their Backgrounds, Feats, weapons, and Gear to maximize their potential.
The Gloomstalker Assassin Build
Savage & Stealthy Damage In Any Environment
- A dedicated hunter and vicious killer combined into a lethal survivalist and hardened mercenary.
The Gloomstalker Assassin excels in dealing physical damage, whether through melee or ranged attacks. Both Rogues and Rangers are equally effective at close and long range, depending on the specific build, which includes their skills, abilities, and gear choices.
Stealth, Sleight of Hand, and proficiency in Dexterity are among the shared traits between Rogues and Rangers, making them ideal for a multiclass build. Additionally, Rangers have access to supportive spells, and certain races can utilize Cantrips, allowing for some limited spellcasting capabilities within this build.
Ability Scores
Dexterity For Rogues, Wisdom For Rangers
- Focus on physical damage and resilience, but don't neglect spellcasting entirely.
Both the Ranger and Rogue prioritize Dexterity as their most important statistic, which also serves as the spellcasting modifier for Rogues. However, Rangers use Wisdom for their spellcasting.
- Dexterity: Essential for Sleight of Hand, Stealth, and weapon proficiency for both classes.
- Wisdom: Crucial for Perception checks and effective casting of Ranger spells, such as healing or removing curses.
- Constitution: Important for increased hit points, given the combat-focused nature of this build.
- Strength: Less critical unless the build focuses on melee damage, where it can be moderately increased.
- Intelligence: Often considered the "dump stat" for this build, as neither class relies heavily on arcane casting.
- Charisma: Not a priority for this build, but creative players might find ways to leverage it.
Race
Race | Subrace | Abilities |
---|---|---|
Drow | Lloth-Sworn | Superior Darkvision, Drow Weapon Training, Fey Ancestry, spells like Faerie Fire and Darkness. Typically evil-aligned. |
Seldarine | Same abilities as Lloth-Sworn but with a different moral alignment. | |
Elf | Wood Elf | Improved Stealth, increased movement speed, Elven Weapon Training, Darkvision, and Fey Ancestry. |
Half-Elf | Drow Half-Elf | Combines Drow and human traits, including Civil Militia for better weapon and armor proficiency, and some elvish spells. |
Wood Half-Elf | Elven Weapon Training and Civil Militia, enhancing gear choices and party roles. | |
Human | na | Civil Militia Feat, increased movement speed, and carrying capacity. |
Githyanki | na | Improved movement speed, spells like Enhanced Leap and Misty Step, and Martial Prodigy for medium armor and sword proficiencies. |
Halfling | Lightfoot | Brave, Halfling Luck, and advantage on Stealth checks. |
Gnome | Forest | Speak with Animals, improved Stealth abilities, leaning more towards Ranger skills. |
Deep | Superior Darkvision and Stone Camouflage, granting advantage on Stealth checks. |
Backgrounds
The Ranger Rogue Connection
- A blend of wilderness survival, animal affinity, and life on society's fringes.
Background | Skill | Description |
---|---|---|
Outlander | Athletics, Survival | Ideal for a Ranger, raised in isolation and accustomed to wilderness travel. |
Charlatan | Deception, Sleight of Hand | An upper-class criminal, more reliant on charm and guile than violence. |
Soldier | Athletics, Intimidation | A disciplined Ranger or patient Rogue with a military background, possibly a smuggler. |
Folk Hero | Animal Handling, Survival | Often depicted as the gritty hero in legends, fitting for both Rogues and Rangers. |
Urchin | Sleight of Hand, Stealth | Common for Rogues, indicating a childhood spent in thievery. |
Soldier | Athletics, Intimidation | A Ranger or Rogue with a past in the military or militia, where they honed their survival skills. |
Criminal | Deception, Stealth | Typical for Rogues, but also suitable for Rangers operating in urban environments. |
Feats And Related Scores
The Finer Details Of A Unique Build
- With 12 levels, players can select up to six Feats for their multiclass character.
The distribution of levels between Ranger and Rogue should ensure at least three levels in each to access their respective subclasses. A possible split could be 10 levels in Ranger and 3 in Rogue.
Feat | Description |
---|---|
Ability Score Improvement | Increase one Ability Score by 2 or two by 1, ideal for boosting Dexterity and Wisdom. |
Alert | Prevents the Surprised condition and grants a +5 bonus to Initiative rolls. |
Athlete | Increases Dexterity or Strength by 1, reduces recovery time from Prone, and increases Jump distance. |
Crossbow Expert | Essential for ranged builds, removes Disadvantage on melee attacks, extends Gaping Wounds duration. |
Dual Wielder | Allows the use of two non-Heavy weapons simultaneously, granting a +1 to AC. |
Magic Initiate: Cleric | Adds supportive or healing spells from the Cleric spellbook to the Ranger's arsenal. |
Mobile | Increases movement speed by 10, ignores Difficult Terrain when Dashing, avoids Attacks of Opportunity in melee. |
Resilient | Increases an Ability by one and grants Proficiency in its Saving Throws. |
Spell Sniper | Enhances casting at melee or ranged distances, offering cantrips that use Wisdom or Dexterity. |
Gear Recommendations
Anything That Buffs Dexterity, Wisdom, Or Constitution
- Assassin Gloomstalkers can equip a variety of gear, from simple clothing to medium armor, depending on the build.
While Rogues are limited to clothing and specific weapons, Rangers have no such restrictions.
- Nimblefinger Gloves boost Dexterity by 2 for Halflings or Gnomes.
- The
Helmet Of Autonomy grants proficiency in Wisdom saving throws.
- The
Darkfire Shortbow provides Fire and
Cold Resistance, and the ability to cast Haste once per Long Rest.
Acrobat Shoes offer bonuses to Dexterity saving throws and the Acrobatics Feat.
- The
Graceful Cloth increases Dexterity by +2 and grants the Cat's Grace ability.