In a captivating interview with EDGE magazine, the creative minds behind Doom: The Dark Ages, game director Hugo Martin and studio head Marty Stratton, unveiled exciting new details about the upcoming game. This installment promises to place a stronger emphasis on narrative, with a storytelling approach that's more direct than the text logs of previous Doom titles. The game's atmosphere will shift to a medieval theme, with even the iconic weapons being redesigned to suit this new setting.
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Doom: The Dark Ages is set to feature the largest levels in the series' history, offering a sandbox-like experience that blends dungeon crawling with open-world exploration. The game is structured into "acts," beginning with confined dungeons that gradually open up into vast, expansive areas. Players will also have the thrilling opportunity to control both a dragon and a mech, enhancing the diversity of gameplay.
A standout addition to the Slayer's arsenal is a versatile shield that can double as a chainsaw. This innovative shield can be thrown at enemies, with its impact varying based on the material it hits—be it flesh, armor, energy shields, or other substances. The shield also introduces a dash attack, crucial for quick movement on the battlefield, especially since double jumps and roars from previous games are not included. Furthermore, the shield supports parrying, with customizable difficulty settings and precise timing windows that add depth to combat.
Parrying in Doom: The Dark Ages acts as a "reload" for melee attacks, while engaging in melee combat replenishes ammunition for primary weapons, echoing the chainsaw mechanic from DOOM Eternal. Players will have a range of melee options at their disposal, including a fast-paced gauntlet, a balanced shield, and a slower mace, each offering unique combat dynamics.