A recent Reddit thread highlighted a significant issue in Marvel Rivals: broken hitboxes. Videos showcasing Spider-Man hitting Luna Snow from several meters away, and other instances of seemingly missed shots registering as hits, sparked considerable discussion. While some suggest lag compensation as a contributing factor, the core problem appears to be inaccurate hitbox detection. Professional players have demonstrated consistent inconsistencies, with right-side aiming reliably registering hits while left-side aiming often fails. This points to a more widespread hitbox malfunction across multiple characters.
Despite this, Marvel Rivals, often dubbed the "Overwatch killer," launched successfully on Steam, boasting a peak concurrent player count exceeding 444,000 on its first day—a number comparable to Miami's population. However, optimization remains a major concern. Players with graphics cards like the Nvidia GeForce 3050 report noticeable frame rate drops. Nevertheless, many players consider it a fun and worthwhile experience, praising its straightforward revenue model.
A key feature differentiating Marvel Rivals is its non-expiring battle passes. This removes the pressure to constantly grind, a significant positive for many players. This design choice could substantially influence player perception and enjoyment of the game.