Today marks a special milestone as *Bloodborne* celebrates its 10th anniversary, and the game's passionate community is commemorating the occasion with another "Return to Yharnam" event. Launched on March 24, 2015, by FromSoftware for the PlayStation 4, *Bloodborne* quickly became a landmark title, solidifying the Japanese developer's reputation as a leading force in the gaming industry. The game garnered both critical and commercial success, leading many to anticipate a sequel or at least a remaster, much like the follow-ups to the Dark Souls series.
However, despite the fervent demand from fans for more *Bloodborne* content—be it a current-gen remaster, a sequel, or a next-gen update to achieve a smoother 60fps experience—Sony has remained silent. This lack of action continues to baffle and frustrate the gaming community, representing one of the most perplexing decisions in the video game industry.
Earlier this year, some insight into this mystery was offered by Shuhei Yoshida, a PlayStation legend who left Sony. In an interview with Kinda Funny Games, Yoshida shared his personal theory on why *Bloodborne* has not seen further development. He emphasized that his views were not based on insider knowledge but rather his own speculation. Yoshida suggested that Hidetaka Miyazaki, the head of FromSoftware and creator of *Bloodborne*, might be reluctant to allow anyone else to work on the game due to his deep personal attachment to it. Miyazaki's success and busy schedule with projects like *Elden Ring* and its upcoming multiplayer spin-off might also play a role in this decision, according to Yoshida.
Since *Bloodborne*'s release, Miyazaki has been involved in directing *Dark Souls 3*, *Sekiro: Shadows Die Twice*, and the blockbuster *Elden Ring*. While he often deflects questions about *Bloodborne* by mentioning that FromSoftware does not own the IP, he did acknowledge last year that the game could benefit from being released on more modern hardware.
In the absence of official updates, modders have stepped in to enhance the *Bloodborne* experience. However, their efforts have met with resistance from Sony. Notably, Lance McDonald, creator of a popular 60fps mod, was forced to remove his patch following a DMCA takedown notice from Sony Interactive Entertainment. Similarly, Lilith Walther, behind projects like *Nightmare Kart* and the *Bloodborne PSX demake*, faced copyright claims for her work.
Recent advancements in PS4 emulation, highlighted by Digital Foundry's coverage of the ShadPS4 emulator, have allowed *Bloodborne* to be played at 60fps on PC, potentially prompting Sony's aggressive stance. IGN reached out to Sony for comment on this development but received no response.
With no official word from Sony or FromSoftware on the future of *Bloodborne*, fans have taken matters into their own hands by organizing community events like the "Return to Yharnam." The latest event, coinciding with the game's 10th anniversary, encourages players to start fresh characters, engage in cooperative and PvP gameplay, and share in-game messages to connect with the community.
As the future of *Bloodborne* remains uncertain, these community-driven initiatives may be the closest fans get to experiencing the world of Yharnam anew.
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