Many Marvel Rivals players are experiencing extended shader compilation times on launch. This guide offers a workaround to significantly reduce this delay.
Addressing Slow Shader Compilation in Marvel Rivals
Game loading times can vary, but Marvel Rivals’ PC players are facing unusually long shader compilation periods, sometimes lasting several minutes. Shaders are crucial programs managing visual elements like lighting and color in 3D games. While the game's initial setup may be the cause, a community-discovered solution exists.
A Marvel Rivals subreddit user, Recent-Smile-4946, proposed a fix that addresses both slow compilation and potential "Out of VRAM memory" errors. The solution involves adjusting Nvidia control panel settings:
- Access your Nvidia Control Panel.
- Navigate to the global settings.
- Locate the Shader Cache Size setting.
- Set this value to 5 GB or 10 GB (depending on your VRAM capacity). The available options are limited to 5 GB, 10 GB, and 100 GB.
This adjustment reportedly reduces shader compilation time to mere seconds.
While a permanent fix from NetEase is pending, this workaround provides a quick solution to avoid lengthy loading screens.
Marvel Rivals is currently available on PS5, PC, and Xbox Series X|S.