Home News Monster Hunter Wilds Dev Capcom Is Trying to Tame Beastly PC Requirements

Monster Hunter Wilds Dev Capcom Is Trying to Tame Beastly PC Requirements

by Ryan Mar 22,2025

With the release of Monster Hunter Wilds fast approaching on February 28th, developer Capcom has announced it's actively working to lower the game's recommended GPU requirements. This news comes from the official German Monster Hunter X/Twitter account, which also revealed Capcom is exploring the development of a standalone PC benchmarking tool.

Currently, Capcom recommends an Nvidia GTX 1660 Super or AMD Radeon RX 5600 XT for achieving 30 FPS at 1080p. This minimum specification requires an internal resolution of 720p and utilizes upscaling technologies like DLSS or FSR at the lowest graphics settings.

For a smoother 60 FPS experience at 1080p, with upscaling and Frame Generation technologies enabled, Capcom suggests an RTX 2070 Super, RTX 4060, or AMD RX 6700 XT. However, it's worth noting that only the RTX 4060 supports Nvidia Frame Generation, while the 2070 Super and 6700 XT rely on FSR 3, which exhibited ghosting artifacts in the previous beta. Targeting 60 FPS with Frame Generation may not be optimal, as Digital Foundry recommends a minimum of 40 FPS for third-person games to maintain responsiveness. Running below 60 FPS with upscaling can introduce noticeable latency and impact the overall feel of the game.

The open beta revealed challenges for players with lower-end hardware, even mid-range cards like the RTX 3060 struggled, particularly with a low-LOD bug affecting texture detail for characters and monsters.

Monster Hunter Wilds utilizes Capcom's RE Engine, known for its performance across various titles like Devil May Cry 5, Monster Hunter Rise, and Street Fighter 6. However, the engine's performance in larger open-world games with numerous NPCs and enemies, such as the anticipated Dragon's Dogma 2, has raised concerns. Given these challenges, Capcom's efforts to reduce the GPU requirements are crucial for a successful PC launch.