Daniel Vavra, creator of the Kingdom Come trilogy and Warhorse Studio co-founder, criticizes Unreal Engine's limitations for complex open-world games. He claims its inability to effectively render intricate environments, specifically citing vegetation, caused significant development challenges for The Witcher 4.
Vavra highlights Unreal Engine's struggles with realistic vegetation, stating, "Unreal works well for desert and rock landscapes, but the engine struggled with trees for a considerable time." He points to the limitations of Nanite technology in this area.
A CD Projekt employee, according to Vavra, confirmed difficulties adapting scenes that ran smoothly on RED Engine to Unreal Engine, resulting in substantial production hurdles.
Vavra questions CD Projekt's decision to switch to Unreal Engine, noting that most open-world developers utilize proprietary engines for better control and optimization. He emphasizes the high-end hardware requirements of Unreal Engine, making it inaccessible to many players.
Despite being released years ago, Kingdom Come: Deliverance retains significant popularity. Its sequel, launching February 4th, promises enhanced visuals, refined combat, and a historically-grounded narrative continuing Indřich's story.
This article summarizes the latest information on the upcoming release, including system requirements and estimated playtime. We will provide download instructions upon release, ensuring you're among the first to experience the medieval setting.